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Metal gear rising revengeance parry counter
Metal gear rising revengeance parry counter










metal gear rising revengeance parry counter

And it’s an incredibly difficult battle, too.ĭespite its cult following, Metal Gear Rising: Revengeance has yet to receive a remaster or sequel playable on modern consoles. That, in and of itself is what makes it so funny and enjoyable, as Armstrong is presented as more formidable than a building-sized Metal Gear. No robots or cyborgs, or anything like what you’ve fought thus far. a man - Just a ripped presidential candidate named Armstrong. So, it’s fitting that the final boss is against. Metal Gear Rising is a game that likes to subvert expectations. How can you not love this game? Raiden’s Loco Poncho outfit steals the show. One of the best moments is when Raiden is temporarily under the enemy’s control and he lets out an eerie laugh that feels simultaneously cynical, menacing, and downright hysterical.Įven the game’s name “Revengeance” is funny, capturing the game’s campy tone. These are moments like Raiden wearing his Loco Poncho (yep, a cyborg with a poncho and sombrero), or some of the hilariously bad voice acting at times.

metal gear rising revengeance parry counter

In between the battles are a slew of little funny moments that help offset the generally serious tone throughout. Funnily enough, Raiden is actually able to parry these gargantuan robots, making him feel more like a superhuman badass.

metal gear rising revengeance parry counter

In many of them, Raiden frequently runs up the side of the robot or climbs on top to unleash attacks, which gives the game a major sense of scale. Massive battles against skyscraper-sized robots are a dime a dozen in Revengeance, serving as set pieces, as well as enemies. Sure, the fundamental combat is top-notch, but the game’s wacky combat scenarios, over-the-top action, and humor all work together to make this game memorable. Metal Gear Rising is memorable thanks to its absurd battles and silly humor. It’s seriously one of the best video game mechanics ever and is something we haven’t seen replicated even 10 years later. You can quite literally slice your opponents in hundreds of pieces under the right circumstances, which is simultaneously fun and absurd.Īfter you deactivate Blade Mode, you then get to watch all the pieces crumble down to the ground in the most anime way possible. This gives you control of the direction of your slices, which offers lots of variety. This allows you to slow down time to slash in whichever direction you’d like by using the analog stick. On top of the parry system, Revengeance has one of the coolest mechanics ever, in the form of its Blade Mode. By default, Revengeance is tremendously challenging, even on lower difficulty settings, but the parry system is there to make things go more smoothly. The timing is certainly hard to master, but once you do, you’ll be at an advantage. One of the best things about the game’s combat is the parry function, which - when timed properly - allows Raiden to counter enemy attacks. The satisfying combat never gets old, even against weaker enemies, proving that developer PlatinumGames is a master of its craft.

metal gear rising revengeance parry counter

KonamiĮvery single time your sword connects with an enemy, it feels devastating, giving each attack plenty of weight. Metal Gear Rising nails its combat, offering aggressively fast action that rarely gives you time to breathe.












Metal gear rising revengeance parry counter